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| File:unknown_icon.pngAwareness of Body
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The Morale costs of your overt displays of magical power are reduced. This includes Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn and Ents go to War.
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| File:unknown_icon.pngBeast-lore
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The combat prowess of your pets is increased.
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| File:unknown_icon.pngDeep Lore
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Your number of targets for Fire-lore, Wind-lore, and Herb-lore are increased.
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| File:unknown_icon.pngDúnadan-learning
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You gain bonuses to the Sign of Righteousness and Sign of Vigilance skills.
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| File:unknown_icon.pngHarmony with Nature
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You gain a bonus to Power costs for overt displays of magical power. This includes Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.
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| File:unknown_icon.pngHealer
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The costs of your remedy skills and the time it takes to execute them are reduced. This includes Beacon of Hope, Tend the Sick, Leechcraft, Share the Power, and Inner Flame
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| File:unknown_icon.pngKnowledge of the Past
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Your skills have a chance to restore a small amount of Power.
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| File:unknown_icon.pngLight of Hope
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Your Beacon of Hope ability costs you less Morale.
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| File:unknown_icon.pngMagic Adept
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Your magical abilities cost less Power. This includes Signs, Cracked Earth, Gust of Wind, Power of Knowledge, Share the Power, Light of the Rising Dawn, and Ents Go to War.
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| File:unknown_icon.pngMarch of the Ents
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Only the Eldar and Wizards rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes.
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| File:unknown_icon.pngMaster of Beasts
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Your knowledge of the Signs of Animals gives you greater control over them, lessening the skill cost and enhancing their duration.
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| File:unknown_icon.pngMaster of the Staff
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You have a chance of stunning an enemy with power from your staff strike and increase your confidence and thus your overall morale.
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| File:unknown_icon.pngNoble Savage
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Your pets have higher Morale and increased offensive and defensive capabilities. You must resummon the pet for this to take effect.
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| File:unknown_icon.pngPower and Wisdom
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This improves the effects of your Ancient Wisdom and enables you to use your Power of Knowledge skill for a longer period of time.
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| File:unknown_icon.pngProof against All Ills
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Your Tend the Sick and Leechcraft skills can affect up to six targets.
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| File:unknown_icon.pngSubtlety of Wisdom
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You have a keen understanding of what it means to be a keeper of ancient lore in Middle-earth, often going unnoticed when you do choose to call upon your knowledge.
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| File:unknown_icon.pngSword and Staff
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You now may dual-wield a sword and a staff. Your melee skills are also improved.
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