Category:Traits

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As you progress through the game, you will earn Traits. Traits are gained by completing, by completing and (occasionally) simply by leveling. Each Trait falls into one of four categories: Virtue, Class, Racial and Legendary.

You can only have a few Traits active at a time. As your level increases, you gain more slots for Traits, so you can have more active Traits. New Trait slots become available at the following levels:

Level
Virtue

7

9

11

17

23

Race

13

19

25

31

37

Class

15

21

27

33

39

Legendary

41

45

The benefits of Traits range from small bonuses to your and attributes to unlocking heroic skills. Some bonuses derived from Traits stack, granting you even greater bonuses. Traits can give you a huge advantage, so be sure to collect as many as possible!

Virtues matrix

The following table shows the attribute bonuses at the current maximum rank (indicated after the trait name) as of the Book 9 update. Follow the link to each virtue's article to learn how to pursue each trait to its maximum rank.

Mor MIC MOC Pwr POC Arm Mgt Agi Vit Will Fate Shd Fear Wnd Dis Pois Mel Rng Mag
Charity 6 2.1 6% 1.5%
Compassion 6 3.2 3% 1%
Confidence 8 2.8 12 8%
Determination 8 46 0.6 24
Discipline 7 21 4% 1%
Empathy 6 30 9 2%
Fidelity 7 23 11 7%
Fortitude 8 7.3 12 3%
Honour 7 6 4% 7%
Idealism 7 6 21 4%
Innocence 6 2% 3% 3%
Justice 8 113 0.8 3.6
Loyalty 6 39 8 18
Mercy 6 4.3 5 1.5%
Patience 7 4.9 4% 1%
Tolerance 6 0.5 9 3%
Valour 8 226 5.5 6
Wisdom 6 3.2 18 2%
Zeal 7 7% 2% 2%

Key to column labels (in order): Morale, Morale regen In Combat, Morale regen Out of Combat, Power, Power regen Out of Combat, Armor, Might, Agility, Vitality, Will, Fate, Shadow resistance, Fear resistance, Wound resistance, Disease resistance, Poison resistance, Melee resistance, Ranged resistance, Magic resistance.


The following table is ordered by attribute instead of by trait.

Emp Ide Con Wis Pat Cha Com Mer Tol Det Jus Val For Dis Zea Inn Hon Fid Loy
Armour + +
Fate 2 + 3 +
Fear resistance / + +
Will 2 + 2 + 3 +
Power regen. out of combat (1) 0.6 + + 1.1 +
Wound resistance / 1.0 + 1.0 +
Ranged resistance 0.5 / 0.5 + 0.5 +
Power regen. out of combat (2) 0.6 + 0.8 + 1.1 +
Magic resistance 0.5 / 0.5 + 0.5 +
Agility 2 / 2 + +
Morale regen. in combat 0.5 / + 0.1 +
Max. morale + 10 + 19 +
Morale regen. out of combat 0.6 + 0.9 + 1.1 +
Might 2 + 2 + 3 +
Disease resistance / + +
Melee resistance 0.5 / + 1.0 +
Poison resistance / + +
Shadow resistance / + +
Vitality 2 + 2 + 6 +
Max. power 5 + 16 +


LEGEND: Strong Bonus Medium Bonus Light Bonus

Pages in category "Traits"

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