Category:Passive Skills: Difference between revisions

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[[Category:Skills]]
When you talk to your [[:Category:Class_Trainer|Class Trainer]] to learn [[:Category:Skills|skills]], be sure to check the Passive Skills tab at the top of the window. These are skills that allow you to wield additional types of [[:Category:Weapons|weapons]], wear more types of [[:Category:Armour|armour]], and so forth. They generally become available at Levels 10, 15, 20 and/or 30.
When you talk to your [[:Category:Class_Trainer|Class Trainer]] to learn [[:Category:Skills|skills]], be sure to check the Passive Skills tab at the top of the window. These are skills that allow you to wield additional types of [[:Category:Weapons|weapons]], wear more types of [[:Category:Armour|armour]], and so forth. They generally become available at Levels 10, 15, 20 and/or 30.


Passive skills are “always on,” meaning they don’t have to be executed. An example of a passive skill is [[Skill:Lute_Use|Lute Use]], which allows a character to equip and play a [[Item:Basic_Lute|Lute]], [[Skill:Evade:_Rank_1|Evade]], which increases the chance to evade attacks in combat, or [[Skill:Critical:_Rank_1|Critical]], which increases the chance to perform a critical hit on an enemy.
Passive skills are “always on,” meaning they don’t have to be executed. An example of a passive skill is [[Skill:Lute_Use|Lute Use]], which allows a character to equip and play a [[Item:Basic_Lute|Lute]], [[Skill:Evade:_Rank_1|Evade]], which increases the chance to evade attacks in combat, or [[Skill:Critical:_Rank_1|Critical]], which increases the chance to perform a critical hit on an enemy.

Latest revision as of 12:09, 10 February 2025

When you talk to your Class Trainer to learn skills, be sure to check the Passive Skills tab at the top of the window. These are skills that allow you to wield additional types of weapons, wear more types of armour, and so forth. They generally become available at Levels 10, 15, 20 and/or 30.

Passive skills are “always on,” meaning they don’t have to be executed. An example of a passive skill is Lute Use, which allows a character to equip and play a Lute, Evade, which increases the chance to evade attacks in combat, or Critical, which increases the chance to perform a critical hit on an enemy.

Pages in category "Passive Skills"

The following 89 pages are in this category, out of 89 total.